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Eyeball

Eye I made for pre-render. Rendered in Arnold for Maya. Maps textured in Mari and baked in Knald. I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render.  Rendered in Arnold for Maya.  Maps textured in Mari and baked in Knald.  I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render. Rendered in Arnold for Maya. Maps textured in Mari and baked in Knald. I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render.  Rendered in Arnold for Maya.  Maps textured in Mari and baked in Knald.  I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render. Rendered in Arnold for Maya. Maps textured in Mari and baked in Knald. I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render.  Rendered in Arnold for Maya.  Maps textured in Mari and baked in Knald.  I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render. Rendered in Arnold for Maya. Maps textured in Mari and baked in Knald. I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render.  Rendered in Arnold for Maya.  Maps textured in Mari and baked in Knald.  I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render. Rendered in Arnold for Maya. Maps textured in Mari and baked in Knald. I sculpted the eye in Zbrush and also used Xgen hair.

Closeup of just displacement.

Closeup of just displacement.

Closeup of displacement with refraction.

Closeup of displacement with refraction.

Eye I made for pre-render.  Rendered in Arnold for Maya.  Maps textured in Mari and baked in Knald.  I sculpted the eye in Zbrush and also used Xgen hair.

Eye I made for pre-render. Rendered in Arnold for Maya. Maps textured in Mari and baked in Knald. I sculpted the eye in Zbrush and also used Xgen hair.